Page 2 of 2 FirstFirst 12
Results 16 to 25 of 25

Thread: Install And Play N-Gage 2 for ALL S60v3

  1. #16
    GsmIndia Editor Sr. Qims's Avatar
    Join Date
    Apr 2007
    Age
    47
    Posts
    2,045

    Default

    RedLynx Reset Generation v1.00 N-GAGE SymbianOS9.1 Cra??ed-BiNPDA





    After suffering a setback with the original N-Gage mobile phone/gaming system, Nokia is now relaunching N-Gage as a gaming platform that works over a range of Nokia phones. The flagship title for this new service is called Reset Generation, and it will be available to play for free on the PC or it can be purchased to play on Nokia phones. Last month we took a first look at the game, which will basically run as an embedded widget on Web pages. Today, we'll discuss the actual gameplay and why Nokia believes it has a winner on its hands.

    Reset Generation takes its name from the fact that it's steeped heavily in gaming culture; this is basically a game made for pretty much anyone who grew up mashing buttons on a gamepad. As we noted in our first look, the gameplay is sort of like a cross between Tetris and chess with arcade power ups. To begin you choose an avatar, all of which are based on classic gaming icons. For instance, there's the level 50 elf, the bushy-haired plumber, the cyborg supersoldier, and more. There's a single-player story mode as well as multiplayer support for up to four players. Basically, each player has a princess in a tower that they must defend (another classic gaming theme). To eliminate another princess, you must move your avatar over to her to capture her, and then return her to your tower. The winner is the player with the last princess standing.

    This is a turn-based game with each round separated in three phases, and with each phase featuring simultaneous resolution, so everybody plots out their moves and when everyone is ready the game plays out the results in real time.
    The game takes place on a square-based grid, with each player's tower spread out throughout the grid. You can move your avatar one square at a time, but to move more quickly you have to place down blocks that look just like the ones found in Tetris. Block placing is the first phase in each round and, like in Tetris, the game randomly selects a block each turn, and you have to figure out where to place it on the board. The blocks are color-coded, so you can only use the blocks that you've laid down. Here's where it gets tricky, though, because if two or more players try to lay a block over the same square, the blocks nullify and no one gets those squares. Moreover, you'll have the added challenge of trying to connect five squares in a straight row, or preventing your opponent from doing the same. That's because if you get five in a row that turns into a combo; stars appear in those squares, giving them higher bonuses than just regular squares in the form of higher movement speeds and more. So think of it as a competitive form of Tetris.

    There's much more to it than that, though, since just laying down blocks would be too easy. So the second phase is when some firepower is applied, as each player has a cannon that can be used to target an opposing player's block to shatter it. If you know where which square your opponent is going to target, you can counter their shot by aiming for the same square. Thus, both cannonballs will meet in flight, deflecting it away from its intended target. Cannons can also be used to target and destroy power ups that appear on the board, so if you see your opponent heading for a valuable power-up, you can deny them it by taking it out.

    The third and final phase is the movement phase; this is when you actually move your avatar around the board to attack another avatar, make a move for a princess, or position yourself better for the next turn. For example, you might use special grenades to destroy an opponent's combo squares, or pick up a special power-up, such as the Biggest Frickin' Gun Possible. Moreover, each character avatar has a special power related to their archetype. For instance, the hedgehog can move very quickly. You can't knock out an opposing avatar if you attack them, but doing so will cause their princess to appear in your character's arms.

    Those are the three phases of a round, but it illustrates the combination of things going on in Reset Generation. This isn't a game where you'll win solely on luck or skill or reflexes. It's the kind of game where the most experienced players will likely beat novice players, but that's not guaranteed due to the amount of chance in each game. It's also a game where you have to anticipate your opponent's moves and outthink them. And, finally, it's highly replayable, since no two games will unfold the same way. It has all the hallmarks of an addicting multiplayer experience.



    File Size :
    26 mb


    Code:
    http://rapidshare.com/files/136796188/RedLynx.Reset.Generation.v1.00.N-GAGE.SymbianOS9.1.-BiNPDA.rar
    http://rapidshare.com/files/136797895/RedLynx.Reset.Generation.v1.00.N-GAGE.SymbianOS9.1.Cracked-BiNPDA.rar
     http://www.megaupload.com/?d=63YJNELM
    http://www.megaupload.com/?d=UGKZI1VX
    Code:
    http://rapidshare.com/files/136807333/Reset.Generation.rar
    pass: ngage20symb
    Extract to .ngage file
    Code:
    http://www.ziddu.com/download/1905229/Reset_Generation.zip.html

  2. #17
    GsmIndia Editor Sr. Qims's Avatar
    Join Date
    Apr 2007
    Age
    47
    Posts
    2,045

    Default

    Jadestone Dirk Dagger And The Fallen Idol v0.99 N-GAGE SymbianOS9.1 Cracked-BiNPDA



    developer’s perspective

    For the Jadestone development team, the project has been exiting not only because they are fans of the adventure genre, but also because it was an opportunity to work with Nokia on a leading edge technical platform. Nokia wanted a showcase for the innovative use of phone specific features and the team responded by building the whole navigation experience around the clever use of the built-in camera.

    Mobile challenges

    Even on a PC, adventure games can be too hard for some players. So a major challenge was to reduce the complexities of the adventure genre to make it enjoyable on a mobile. That meant simplifying complex interface designs, removing obstacles and enabling the game to work well even for very brief play sessions. By making rigorous playtesting an integral part of the development process, the team managed to strike a good balance between simplicity and challenge.

    Dirk is a private eye who has vowed to continue his family detective business. He is an un-glamorous old school detective who is dedicated to his clients. He will never rest before the case is solved. Now facing his greatest challenge he must turn from pet rescuer to city saviour.

    dOWNLOAD

    Code:
    http://depositfiles.com/files/7462370A 
    
    http://rapidshare.com/files/139733218/Jadestone.Dirk.Dagger.And.The.Fallen.Idol.v0.99.N-GAGE.SymbianOS9.1.C%A8%D2%A6%C1c%A7%DCed-BiNPDA.rar
    
    http://www.maxishare.net/en/file/7489/Jadestone-1--Dirk-Dagger-And-The-Fallen-Idol-v0-99-N-GAGE-SymbianOS9-1-Crcked-BiNPDA-rar.html
    
    http://rapidshare.com/files/139767048/Jadestone.Dirk.Dagger.And.The.Fallen.Idol.v0.99.N-GAGE_SymbianOS9.1_Crcked-BiNPDA.rar
    Extracted .ngage file :
    Code:
    http://rapidshare.com/files/139773117/Jadestone.Dirk.Dagger.And.The.Fallen.Idol.v0.99.N-GAGE_SymbianOS9.1_extrcted-BiNPDA.rar
    http://smartsharing.net/download.php?id=A7B70F651
    http://www.megaupload.com/?d=C9DVNMTN
    http://rapidshare.com/files/139785847/Jadestone.Dirk.Dagger.And.The.Fallen.Idol.v0.99.N-GAGE_SymbianOS9.1_extrcted-BiNPDA.rar
    http://www.uploadjockey.com/download/7280513/88388Jadestone.Dirk.Dagger.And.The.Fallen.Idol.v0.99.N.GAGE.SymbianOS9.1.extrcted.BiNPDA.rar

  3. #18
    GsmIndia Editor Sr. Qims's Avatar
    Join Date
    Apr 2007
    Age
    47
    Posts
    2,045

    Default

    THQ Wireless Star Wars The Force Unleashed v1.00 N-GAGE SymbianOS9.1 Cracked-BiNPDA






    The Star Wars saga continues in Star Wars: The Force Unleashed Mobile, which casts players as Darth Vader's "Secret Apprentice" and unveils new revelations about the Star Wars galaxy. The story is set during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. In the game, players will assist the iconic villain Darth Vader in his quest to rid the universe of Jedi – and face decisions that could change the
    course of their destiny.


    Code:
    http://www.megaupload.com/?d=1AJA495A
    http://www.sendspace.com/file/9a7xv7
    http://www.ziddu.com/download/2204313/Star.Wars.The.Force.Unleashed.bin-6443.rar.html
    http://smartsharing.net/download.php?id=7492E9CF1
    http://tinyurl.com/4r2vqn
    http://tinyurl.com/3mqxak
    http://tinyurl.com/4dpfea

  4. #19
    GsmIndia.in Board Browser
    Join Date
    Nov 2008
    Posts
    4

    Default

    keep posting........thanks!

  5. #20
    GsmIndia Editor Sr. Qims's Avatar
    Join Date
    Apr 2007
    Age
    47
    Posts
    2,045

    Default

    Digital Chocolate Cafe Solitaire v0.2.047 N-GAGE SymbianOS9.1 Cracked-BiNPDA

    DChoc Cafe Solitaire 12 Pack (we'll just call it "Cafe Solitaire" from now on) is a collection of twelve forms of patience, i.e. card games you can play on your own.



    Here's the full list:

    Beleaguered Castle
    Calculation
    Flower Garden
    Freecell
    Golf
    Klondike
    Poker (not real poker of course but a single-player variant)
    Pyramid
    Scorpion
    Seven Sisters
    Spiderette
    Yukon (and rumour has it there's a thirteenth game too, but we didn't manage to confirm that)

    Each game type has a very well-written animated tutorial the first time you play it, and you can view the tutorial again from that game's info menu. Even if you're totally new to the rules you should be able to learn them quite easily from these guides.

    The difficulty and style of each game varies tremendously, with some (such as single-player Poker) going by quite quickly while others (such as Freecell) needing quite a bit of thinking. One particular game, Beleaguered Castle, seemed absolutely impossible to this reviewer, as it always seemed to end after just one or two turns, and requires much planning to make progress. There is an undo option which is very useful in the more difficult games, but you will lose your "perfect game" bonus points if you use it.

    Cafe Solitaire's interface is excellent, the game automatically blocks off any invalid moves so you usually only need a click or two to put cards in the correct place. Everything can be controlled from the direction pad, and it's equally playable in both horizontal and vertical modes.

    As well as the games themselves there's an online community of "cafes", where you can interact with other DChoc players (though the interaction is very limited, you can't chat to people for example). These cafes provide an interesting incentive to play the game, as every time you score points in a game these are added to your cafe's total, and in effect they act as gaming clans. When a cafe earns enough points from all of its members it is upgraded, and becomes a more elaborate establishment. You can join other people's cafes, or found your own and invite friends to join you.

    Individual players can also earn upgrades in the form of clothing to customise their cafe avatar. When a cafe gets upgraded more clothes and other individual bonuses become available, which adds even more incentive for players to team up in a shared cafe.



    Graphics & Sound

    Well, you can't expect anything spectacular from card games but the graphics are perfectly functional. All the cards are clearly labelled, the animation is smooth, the interface is intuitive. There are some nice flourishes such as steaming mugs of coffee on the tabletop background.

    The more interesting side of the graphics is to be found in the cafes, which use isometric 3D to provide a slightly Habbo-style environment. There are lots of little details in the background, and overall it looks very pretty. One odd thing though, the cafes seem a bit too dark, as if they used a palette that was too dim (you can perhaps see this in the screenshots above). Is this a lighting effect that has gone wrong?

    Sound is fairly minimal, with the odd sound effect here and there during major game events. There are two ambient music tracks which play in the background of the cafe, which are okay but they repeat a bit too often. Sound can be altered on a master volume, and the game automatically asks you if you want sound at startup (which is great for trains, lectures, meetings etc).



    TV & Keyboard Test

    Some N-Gage-compatible phones (e.g. Nokia N79, N82, N85, N95, N95 8GB, N96) have a TV Out feature which lets you connect the phone to a television set. This can be used for playing N-Gage games, or for any other phone function.

    All N-Gage phones are compatible with Bluetooth keyboards that use the HID Bluetooth standard, and such a keyboard can be used to control games or any other phone function.
    Cafe Solitaire works splendidly on a television set, the cards look crisp and clean and the cafe looks nice too. This is a perfect game for playing on a TV set.
    Our Bluetooth keyboard controlled Cafe Solitaire without any problems.


    N-Gage Arena / DChoc Cafes


    This is where it gets complicated: Cafe Solitaire's cafe system is totally separate from the N-Gage Arena. The cafes use different usernames, different passwords, different league tables, different reward systems, probably different servers too, with absolutely no connection to Arena. The cafes are also multiplatform, so the same cafe universe is shared with many types of devices including Java phones. On the one hand this is a blessing because it means there is the maximum number of people online to interact with, but it calls into question the whole point of this game being on N-Gage, and it's very confusing to have two separate online gaming systems used in the same game.
    The cafes themselves are an excellent idea, especially the way they effectively work as clans but with a more casual image, and they should do well in attracting casual gamers to online gameplay. Nokia ought to implement their own version of this concept for N-Gage, it would help enhance the platform's appeal to the Facebook/Habbo generation. One caveat though: the cafes are not at their best in Cafe Solitaire, as by definition all the games are one-player so you can't play online against other cafe members.

    Cafe Solitaire has N-Gage Arena rankings based on your total score in all the game types, which took a while to start working but did eventually show our league table position in the N-Gage app. Weirdly though, Cafe Solitaire's own in-game Arena Rankings option just shows your score without saying where it ranks.

    There's the usual Arena point pickups system too, but most of the pickups are laughably easy to obtain, and only a minority of points require any hard work. Simply playing each game type once earns 240 points for example.



    Overall


    With the exception of the actual cafes, Cafe Solitaire doesn't provide much radically new, but it does deliver on what it promises. The twelve patience games are easy to understand thanks to their excellent built-in tutorials, and there's enough variety in the gameplay styles to satisfy deep strategists or those who just want to fill in a minute or two

    The cafe system adds to the game by giving people a reason for playing and a reason for interacting with other players: the more people play in a cafe, the more unlockable bonuses become available for all its members.

    The one big shame about Cafe Solitaire is its lack of integration with the N-Gage Arena system. It undermines the whole case for the N-Gage platform if its games use a totally separate community system. The cafes are a really good idea, why aren't they accessible through N-Gage Arena accounts? Why bother having Arena if N-Gage games can opt out of it and use their own online system?
    In summary, if you enjoy traditional card games Cafe Solitaire should keep you happy as it's very well done. There are short and long games, easy and hard games, something for everyone and every mood. The 7 euro price tag is also pretty good, and the online cafes with their avatars and unlockable features add an extra dimension. Overall, a nice slice of classic entertainment.


    dOWNLOAD:

    Extracted .ngage file(Transfer it to E:/ngage)
    Code:
    http://smartsharing.net/download.php?id=FBD7C8871
    Mirror:
    Code:
    http://rapidshare.com/files/159987841/Digital.Chocolate.Cafe.Solitaire.v0.2.047.N-GAGE.SymbianOS9.1.Cr4ck_d-BiNPDA.rar

  6. #21
    GsmIndia Editor Sr. Qims's Avatar
    Join Date
    Apr 2007
    Age
    47
    Posts
    2,045

    Default

    Digital Legends One v1.25.4 N-GAGE SymbianOS9.1Cracked -BiNPDA



    One is an N-Gage exclusive series of 3D Jeet Kune Do fighting games, featuring motion captured moves from real-life martial arts champion Tommy Carruthers. One for the next gen N-Gage platform was previously known as "One: Who's Next" as it's the sequel to the original gen game of the same name.



    Call a game 'One' and you're going to get lazy jokes in any review about the Highlander films. That goes double if your game is all about finding the one greatest fighter in the world. So I'm sure Nokia's marketing department knew what they were getting in for as they prepared to pitch this game.
    There is one subtle difference from the Highlander films though, and it is this. The second 'One' (for the new N-Gage platform phones) is actually better than the first 'One' (for the original N-Gage). While the debate over Highlander II: The Quickening will rage for years, the improvements made by Digital Legends in the 3-d Fighting game for the N-Gage platform is all up on the screen, and kills the opposition stone dead.




    And that takes some doing, because the original N-Gage 'One' was close to being one of the best fighting beat-em-ups on a mobile platform... ever. Looking back on that review (where it scored an impressive 83), there's a lot of things said then that are true now. The main one that caught my eye is in the opening paragraph. Then, One was being heralded as the saviour of the N-Gage, and to a certain extent it was, being in a wave of first party titles that proved the N-Gage concept.
    Now, it's not so vital, as the Next Gen N-Gage platform is a little bit more varied, and has critically lauded titles, mainstream titles, and third party developers lining up to do a second wave of releases and development. So One is not as pivotal this time around, but it's certainly a title that those following the N-Gage been waiting over. Delayed countless times, now it's final here, is it worth the wait?
    Yes.
    The first thing that hits you are the graphics. There's been a lot of heated discussion, to put it mildly, on whether N-Gage can 'work' without using a 3D Chip, and One is going to make the two camps further apart. Some will point to One and say, well how much better-looking than that do you want a mobile game to be? Others will talk about the cost in CPU time, and that it could look 'even better' if a separate chip was doing all the triangle drawing.

    I'll leave you all to continue to re-iterate in the comments the same positions you've each taken in every mention of graphics on the N-Gage, and leave the majority of readers with this fact: right now, it doesn't matter. One's graphics are smooth, clear and understandable even without graphics hardware. There's little smudging or hiding of limbs or body positions - and that's very important in a fighting game, especially one that is built around 'realistic' fighting.
    While we're talking about game characters that have strength, agility and speed in various combinations, we're not talking about supermen. The big give-away is when they jump. There's no Chun-Li Streetfighter-like helicoptering around the screen option. From your standing start, you can get up to about shoulder height with the most agile fighter, which is more than enough to land a strong kick into the chest area with a lot of power.
    And this realism in the fighting, combined with the clear graphics, makes One a strategic delight to play. The impression of fighting games by many is that you have to hit lots of buttons (mash them) and stuff happens. It's more subtle than that. You're watching for your opponent to leave a part of their body exposed while they attempt to strike you or move around - spot that, attack it, while defending the rest of you, and you get a hit on them. Which drops their energy. Keep doing this more often than your opponent and you'll win.

    To help you, there are a variety of moves you can make, either by key combinations (i.e. the classic hold down and kick together to sweep your leg along the floor and upend the unwary opponent), which give you all the regular fighting moves; or by chaining button presses for special moves - thankfully you don't need to memorise massive numbers of multiple button combinations to pull these off, as you did in the classic version.
    And now here comes the one area where the original One has the advantage over the 2.0 version. The N-Gage classic and QD had gaming optimised control pads, with all the vital phone controls out of the way. Not only that, but the d-pad and raised buttons made pulling off the combo moves relatively easy. Now, with N-Gage being on a regular phone keypad, it suffers. Not by a huge amount, mind you, but just enough to stop the controls flowing in your mind. You are always conscious of where your thumbs are and what you want to press. The good games can get to a point where this is instinctive, and while One is close to that point, there are just a few too many times where the adrenaline is flowing, and you get a menu popping up by mistake, or you're taken to the N-Gage menu screen.

    Does this stop it being fun? Only by a tiny margin, beat-em-up fans are going to love One. Not only do you have a strong single player fighting experience with opponents that have respectable levels of AI, but you've got a number of other single player modes that will help you get the most out of your game. Survival simply throws opponent after opponent at you until you drop to the ground, and will be suited to the more experienced player.
    Training is the most interesting one, because it acts like your online manual, teaching you all the moves and combinations (mostly two or three key presses at most) that you'll need. There is one big problem with this... it's only available if you buy the game! People downloading the demo are left to muddle along, stumbling over moves and key presses. If they're not au fait with the Beat em up style, or aren't the sort of people who just experiment, then they could easily put One to one side as being too complicated or hard to get into. I think this choice is a mistake on Nokia's part, and training should have been added alongside the regular 'straight versus fight' the demo already has.

    Fianlly, most people will do most of their 'One' adventure in the story mode - this takes your character around the world, introducing first the idea of an underground 'winner takes all' competition to find the 'one' best fighter, but also gives you steadily more impressive AI opponents to fight, and unlockable clothes and items to customise your fighter on screen. As you go along, this also brings up your score, and rather like ELO chess rankings, you'll get more points for defeating a better fighter than you, and less points if you're expected to win. This means that just because you have a ninja fighter in the later stages, it's not so easy to amass the points you need by grinding out fights on lower opponents - and you'll need those points as they are the online 'currency' of One.
    Setting yourself up for online play is easy - just let the Arena know your location, and your fighter data is uploaded to the service. Going online after that will upload the score of your fighter, and allow this to be compared to others for the global ranking.
    There's no online fighting (more's the pity), this is only available over Bluetooth with local opponents. I'm guessing there are latency issues trying to fight online, but the ability to compare yourself with anyone else in a realistic way is a great addition, and of course means there will always be someone at the top of the table as the best of the best for people to aim for. And that one person is going to have to work hard to stay there. It's well suited to mobile gaming, implemented well, and is sure to add to the longevity of a game built around 90 second fights.
    Right then, time for the bit that many will not like to hear. This game is a technical marvel, and it's surprisingly effective when compared to other modern beat em ups, especially those on other mobile platforms. It's also definitely an improvement on the original in many respects.
    But it's going to miss out on our rare Mega-game award by the smallest of margins. The fighting genre is one that does not have mass appeal, and there's little in the way of introduction for the casual gamer to allow them to be immersed into the game world in the way that, say, Reset Generation has managed. Is there a good reason why 'training mode' is not available in the demo? I'm still not convinced that generic phone keypads are suited for any game which looks and acts like a console game - and make no bones about it, One is console quality - but a console where you have to use a TV remote control rather than a dedicated gaming controller.
    The fact that the rest of the gameplay lifts 'One' so high is a testament to what you can do on the platform, and it's one of the main reasons that the score is so high. 'One' walks away with a highly respectable 89, and the lingering thought of what this would be like on a device designed 100% for gaming, as opposed to the converged nature that is N-Gage on the modern smartphone.
    AAN Score: 89%


    Download:
    Extracted .ngage file (Transfer file to E:/n-gage and open Ngage application for installation)

    Code:
    http://rapidshare.com/files/161243706/Digital.Legends.One.v1.25.4.N-GAGE.SymbianOS9.1.Crked-BiNPDA.rar
    MR
    Code:
    http://www.smartsharing.net/download.php?id=09AFD4C71
    http://www.ziddu.com/download/2595012/egends.One.v1.25.4.N-GAGE.SymbianOS9.1.CrkedBiNPDA.rar.html
    http://www.uploadjockey.com/download/3008172/digital.legends.one.v1.25.4.n-gage.symbianos9.1.crked-binpda.rar
    http://www.uploadjockey.com/download/1929682/digital.legends.one.v1.25.4.n-gage.symbianos9.1.crked-binpda_2.rar

  7. #22
    GsmIndia.in Board Browser
    Join Date
    Dec 2008
    Location
    Kyrgyzstan
    Posts
    1

    Default fsadfsd


  8. #23
    GsmIndia.in Board Browser
    Join Date
    Feb 2008
    Age
    40
    Posts
    6

    Default

    Dear Sir,
    I want Good Games for my N-91.
    Please tell me which of these will work on mine and please send it personaly on my Email ID- sunny_singh_nonu@yahoo.co.in
    . I m Already a very big Fan of urs.. Really Sir.

  9. #24
    GsmIndia.in Board Browser
    Join Date
    Jun 2009
    Location
    Poland
    Posts
    6

    Default Install And Play N Gage 2 for ALL S60v3

    Nokia 6708 Is Now Lounched In India But All Uiq Softwares Are Not Working Properly In This New Set So This Tread Will Have All Working Softwares For Nokia 6708

    Opera For Nokia 6708

    FILE IS FULL VERSION.

  10. #25
    GsmIndia.in Board Browser
    Join Date
    Jun 2009
    Posts
    1

    Default

    link is dead pls post some other link thanks

Page 2 of 2 FirstFirst 12

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •